#include <string>
#include "characters.h"

void Character::suffer (int damagePoints)
{

}

void Character::attack (Character &target)
{

}

void Character::drinkPotion (int amountPotion)
{

}

void Character::swapWeapon (std::string newWeapon, int damageNewWeapon)
{

}

bool Character::isAlive()
{

}
